![]() Every dungeon is, quite naturally, divided up into a number of rooms – defeating all enemies in one room will grant you a strength, health or defence power-up. Near the end of the game, you'll gain access to a second transformation, but it is not nearly as useful as Freedan.Īlthough Soul Blazer (and later Terranigma) allowed you to find and use better armour and weapons, Illusion does things a bit differently. ![]() As most dungeons also have puzzle-solving, however, you can't just use Freedan all the time – some puzzle solutions will require you to switch back to Will. This is because at some locales, Gaia will allow you to transform into Freedan, a knight who moves slower but has much more powerful attacks. Will probably has the most improbable weapon in any video game ever, as he fights using the flute he found on his father's final expedition – it's fairly strong, but most of the time you'll be wanting to locate the Dark Space entrances in a particular dungeon. He can do a jumping strike or block projectiles at the start, but will learn additional techniques over the course of the game, such as a slide tackle and a tornado spin. Will has mastered the art of moving diagonally and has a number of other moves at his disposal. Combat is a bit more involved than in Soul Blazer, in which your character could only walk in straight lines and swing his sword in one fashion (although he did have magic).
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